Hold down the trigger button to charge your weapon and swing it quickly to increase the range of your attacks.
Light Rapier
25-51 (piercing)
40
5 Coins
Yes
8
Press trigger once to summon and fire a blade of light. Summoning light blade while impaling enemy launches them. After enhancing you can summon multiple blades of light at once.
Slash Katana
7-63 (slashing two handed)
35
10 Coins
Yes
3
Hold down the trigger to charge your weapon and swing it to release a slash of energy, which will cause damage to enemies within a wide range
Normal Spear
28-113 (piercing two handed)
80
N/A
No
N/A
A lightweight spear made of wood, can be swung, thrown, or spun. When using pole weapons, you can quickly switch the hand postion by sliding the hand position, which can be opened in the settings.
Knight Spear
28-113 (piercing two handed)
40
5 Coins
Yes
4 to start 2.5/MPs
You can sprint very quickly, like the knight
Thunder Spear
28-113 (piercing two handed)
20
X
Yes
18
Hold down the trigger button to charge your weapon. Once activated, impaling or blocking an attack can release stored electricity, releasing it onto the enemy.
Wide Dagger
4-60 (piercing)
80
N/A
No
N/A
Bleed Dagger
4-60 (piercing)
35
X
No
N/A
Parasitic weapon. Target will proceed to bleed for a while after being stabbed.
Dash Dagger
4-60 (piercing)
35
X
Yes
4
Normal Mace
7-40 (striking)
80
N/A
No
N/A
A mace, can break armor easily, suitable for throwing
Mighty Mace
7-66 (striking two handed)
30
X
Yes
20/MPs
Normal Axe
15-77 (slashing)
80
N/A
No
N/A
Chinese Sword
60
No
N/A
Any enemies cut with this sword receive additional damage when the sword is sheathed.
Many melee weapons have skills which cost MP or Magic Points. You can find more info about skills in the weapon tooltips.
Magic
Weapon
Damage
Durability
Coins Cost
Mana Cost
Fire Staff
5 Coins
MP
Ice Wand
27-51 (projectile)
x
10 Coins
15 MP
Defense
Item
Damage
Durability
Coins Cost
Magic
Normal Shield
6-20 (striking)
60
8 Coins
No
Magic Shield
No
Retaliation Shield
No
Spells
Spell
Damage
Description
Coins Cost
MP Cost
Fireball Spell
Hold Use button until a fireball is formed in your hand, then throw
Ice Spell
Hold Use button until an iceball is formed in your hand, then throw /
Cupping your hands then slowly widening them will summon an ice dagger in front of you
Thunder Spell
Hold Use button until a lightningball is formed in your hand, then throw
Tornado Spell
3-36 (Projectile)
Hold Use button then uppercut the air, a tornado will move foward from your hand
Sacrifice Spell
Press Use to take health from your future self,
Blackhole Spell
Create a blackhole in your hand and throw it, creating a fairly sized blackhole that attracts enemies towards it and takes their health
Shuriken Spell
Create a shuriken spell and after made, put the opposite hand over it and swipe forward in any direction to launch
Ranged Bows
Weapon
Damage
Durability
Coins cost
Magic
Normal Bow
10-21 (projectile)
40
4 Coins
No
Mighty Bow
10-21 (projectile)
30
5 Coins
Yes
Repetition Bow
35
The damage values do not include head damage or critical strikes